using UnityEditor;
using UnityEngine;
namespace MedjeDev
{
public class FullRect
{
[MenuItem("GameObject/Set Full Rect", false, 0)]
static void SetFullRect()
{
// Get the currently selected GameObject in the editor
GameObject selectedObject = Selection.activeGameObject;
if (selectedObject != null)
{
RectTransform rt = selectedObject.GetComponent();
if (rt != null)
{
// Record the RectTransform itself for undo purposes
Undo.RecordObject(rt, "Set Full Rect");
var oldPivot = rt.pivot;
var rtp = rt.parent.GetComponent();
rt.pivot = rtp.pivot;
rt.anchorMin = new Vector2(0, 0);
rt.anchorMax = new Vector2(1, 1);
var newWidth = 0f; // Placeholder for calculated width
var newHeight = 0f; // Placeholder for calculated height
rt.sizeDelta = new Vector2(newWidth, newHeight) * 2f;
rt.localPosition = Vector3.zero;
rt.pivot = oldPivot;
// Mark the RectTransform as dirty to notify Unity of the change
EditorUtility.SetDirty(rt);
}
else
{
Debug.LogWarning("Selected GameObject does not have a RectTransform component.");
}
}
else
{
Debug.LogWarning("No GameObject selected to adjust.");
}
}
}
}